We are Gunstar Studio, an indie studio based in Seville. We started working on Phobos Vector Prime, our first game, on June 2016. Later, in January 2017, PlayStation Spain elected us to join the PS Talents Games Camp program, a workspace for the development and annual launch of innovative games. Maybe you remember 'The Last Starfighter', a 1984's film. Was about an arcade machine with a space game that had the function of reclute players to convert them on space pilots. In the film are a spaceship called Gunstar that it's capable of both short and long-range space fight, also the ship it's controlled by two operators. We think that represents perfectly the idea of our team, a versatile studio based on the teamwork who really loves the '80s and the arcade aesthetics.

Phobos Vector Prime is now available on PS4™!

Phobos Vector Prime, the frenzied space shoot’em up developed by the indie team Gunstar Studio, is now available on PS4™ across Europe at a recommended price of € 9.99 / £ 7.99 and PEGI 7. This nostalgic videogame combine the classic mechanics of the great arcade titles of the 80s with the MOBA’s strategy adapted […]

New Story Mode Trailer!

Discover the story behind Phobos Vector Prime: the space conquest has begun and everyone wants a place in the galaxy, but this expansion hides some dark secrets… Fight as J.L. Brown to unveil the TPR’s conspiracy and witness the birth of the Renegade faction. Today we’ve released a new trailer focused on our Single Player […]

Devlog #2 – Gameplay, mechanichs and skills

Hi everyone! We are working very hard on the final touches of our Campaign Mode to launch it on PlayStation 4 at the beginning of 2018, but meanwhile we wanted to continue with our series of devlogs. In this video we show you the basic mechanics of Phobos Vector Prime, as well as its gameplay […]