ARCADE SHOOTER + BULLET HELL STYLE + WILD COMPETITIVE GAMEPLAY + MOBA MECHANICS

    

ABOUT GUNSTAR STUDIO

Biography

We are Gunstar Studio, an indie studio based in Seville. We started working on Phobos Vector Prime, our first game, on June 2016. Later, in January 2017, PlayStation Spain elected us to join the PS Talents Games Camp program, a workspace for the development and annual launch of innovative games. Maybe you remember 'The Last Starfighter', a 1984's film. Was about an arcade machine with a space game that had the function of reclute players to convert them on space pilots. In the film are a spaceship called Gunstar that it's capable of both short and long-range space fight, also the ship it's controlled by two operators. We think that represents perfectly the idea of our team, a versatile studio based on the teamwork who really loves the '80s and the arcade aesthetics.

Devlog #2 – Gameplay, mechanichs and skills

Hi everyone! We are working very hard on the final touches of our Campaign Mode to launch it on PlayStation 4 at the beginning of 2018, but meanwhile we wanted to continue with our series of devlogs. In this video we show you the basic mechanics of Phobos Vector Prime, as well as its gameplay […]

Devlog #0 – Meet Gunstar Studio

Hello everyone! Although our work in the making of Phobos is hard, we made some time to document our experience in a devlog series. We want you to make part of our creative journey behind our project. Our first video is meant to introduce ourselves, showing you who are we and whose are we influenced […]