We are Gunstar Studio, an indie studio based in Seville. We started working on Phobos Vector Prime, our first game, on June 2016. Later, in January 2017, PlayStation Spain elected us to join the PS Talents Games Camp program, a workspace for the development and annual launch of innovative games. Maybe you remember 'The Last Starfighter', a 1984's film. Was about an arcade machine with a space game that had the function of reclute players to convert them on space pilots. In the film are a spaceship called Gunstar that it's capable of both short and long-range space fight, also the ship it's controlled by two operators. We think that represents perfectly the idea of our team, a versatile studio based on the teamwork who really loves the '80s and the arcade aesthetics.

"They’ve nailed the 80’s vibe really well"

The Sixth Axis

"Simple but no easy"

Alfa Beta Juega

"Old school arcade-y feel"


"Phobos Vector Prime is a game that I want to have in my collection"

El Último Pixel

"The soundtrack kept me rocking while playing"

PS4 Blog

"Nothing to envy other current shoot'em up"

Gamepro TV

Phobos Vector Prime gets a new endless Survival Mode

Phobos Vector Prime: The First Ring, the frenzied space shoot’em up developed by Gunstar Studio, has received a new content patch called Retro Waves Update that adds a new Survival Mode where you’ll need to defend three differents areas from the endless enemy attack. Hi everyone! We’ve just launched a new content patch for Phobos Vector […]

How to Model a Realistic Low Poly Spaceship

See how we’ve developed a Low Poly Spaceship by using Cinema 4D, ZBrush, UVLayout, Maya, X Normal, Quixel Suite, Substance Painter and Unity 3D. Hi everyone! In this Dev Blog we’re going to show you how to model a Low Poly Spaceship from scratch, in a simple and useful way. For us this is a […]